Wednesday, July 18, 2012

So many monsters

Hey guys, its been a while since there's been an update, but here you go :)

The servers been running for almost 40 hours using under 2.0 CPU and 2.19MB of ram with a LOT of monsters spawned some items spawned *they vanish after 2 minutes* and 7 characters.

I used the same character each time due to laziness, I have not put in checks to prevent same character/account logging in twice yet but its easy to do I will be doing that before any sort of beta.


Monsters,Items,NPC's are all able to make use of EventTimers.

Next thing I will be coding more on is item pick-up and inventory usage.
I think with around 10,000 Accounts online the server will be using around 200MB of ram for character storage.

On disk 1 character takes up 4259bytes so 3 characters per account is 12777 so 10,000 Accounts would take up about 121.851 MB in character space. This is uncompressed mind you, compressed characters are quite a lot smaller which the server will use finally.

I realise quite many of you won't care about these sorts of stats but im listing it here anyway as Tri407tiny can read it when hes back.

I made the server spawn 1 monster and 1 lot of 5 silver each time I started walking, then I just clicked heaps and walked around.

Sunday, July 8, 2012

Tri407tiny's Update

Server Status - [Secret]

Character Management:
Character Loading - 
99%
Character Create - 100%
Character Delete - 100%

World Managment:
Movement-95%
Spawn system-86%

Missions-1% - Yea want data


Wars/Formation-10%
Attacks-40%


Walking has been fixed and we have already implemented basic attacks. War zones are in the works and drops have been implemented. WM and WG formats have been decoded and not really needed unless the community wants to make high resolutions packs for the game so its looks high detail. The current plans are to have a program that will gather monster and NPC spawns from the game, though keep in mind we are using it on our private server, which is legal , using it on the real game to gather monster information and NPC information would help alot though it might break your TOS with Alt1(tm)(not in america though). I will be leaving for three months so it will be up to the community how fast beta will begin. Almost if not all the problems from the last update have been fixed/drastically improved. I have chosen my beta people and my beta will begin 10/10/2012 though megabyte is still choosing his people and his beta could start way before mine :D if the community shows their support and help him and, or,  spam him on Skype, Msn and the development server.




Development Chat Server: (Mumble Voice Chat Server)
IP: Extendedgames.com
PORT : default

Friday, July 6, 2012

Update whats done now

The server now has the map manager class, item manager, npc manager, mob manager clases made and loads a list of maps. Have not fully worked out the WG or WM formats yet so have no idea of walkable area's or ground height. Although pretty sure the maps probably made up of two 3D points per square on the grid. Maybe if I toggle the render mode into showing me the vertex's only it will be easier to find how it works.

Need to code in more inventory management next. As well as hopefully a dll that can plot where monsters and npc's are. Then I would just need people to run around and cover every part of the maps on real server. That is providing I can pull it off around gameguard without it being detected :) fun fun. *Other wise we would have to manually enter the locations of monsters/npc's I would make gm commands for this and open the server up to a few of the closed beta people who are willing to setup this sort of info would need experiencd people who know where everything in the areas they cover is so theres hardly any mistakes*

As for people who keep asking when the server will be finished, I HAVE NO IDEA. (since Tri407tiny is gone for 3 months) im simply 1 guy working on it doing all the code. I have holidays till the 30th of july so intend to work as hard as I can in this time. And if I have enough free time around my final semiester of study then I will be working on the pserver or doing my other activities I do in real life :). I know it probably won't be done fully in the next 3 months and will still require a lot of work.

When it is ready for testing or for the community to help put in spawnpoints I will be making accounts and giving out the download for the pserver client which would need to be copied over the korean one. I will post here as well as email everyone who has been accepted when the time comes.

Probably won't be bothering with quests untill other more important things are done. Quests may require me having to do them on the real server to gather information which is a lengthty process.


Sunday, July 1, 2012

Whats Happning




Tri407tiny has left for 3 months, but the project will still be worked on by MegaByte who is posting here on Tri's behalf.

We have worked out how to get items, monsters and npc's showing in game.
So now I have to code things to manage the maps,items,monsters etc which will allow us to have the monsters spawning and fighting/dropping stuff, npc standing there being npc's and items able to be dropped and picked up as well as a database to hold info about accounts and such.

The closed beta registration is working again, google flagged it as something bad automaticaly but I emailed them and got things cleared up. Participants selected will be notified via email about the connection details when we are ready to test please be patient as this will still be a while away although I am working as hard as I can since I have holidays for two weeks.

We have a glitch with walking to a location at the moment where everyone else sees you as walking the compeltly wrong way, need to caculate the new location to walk to on the server side but its being weird. So for now Ill just make other characters/monsters appear to teleport each footstep untill this can be sorted out.

After the managers are coded and spawning monsters works ill get attacking them coded in as well as working on inventory more. Then after that experience,level up, statpoints, skills and everything else.

A big thanks to everyone over at http://12skybuzz.proboards.com/ for your support, ill post some progress again soon.