Hey Everyone,
Thanks for your continued patience we know this project takes forever but it is what it is.
We really need more developers. Sigh,
Blog Post in short "New server setup guide and way to log spawn information coming soon", "My HDD Died :(", "Monster AI will be added to the server this weekend."
New Setup Guide coming soon
It has been brought to our attention that it is near impossible for anyone who is just starting out with server development to setup the server and game without Liams' help.
So we plan to bring out a better guide for setting up the server soon.
We have csv files to translate monster,npc skill quest, item names/descriptions so the translation files that are on the blog are no longer required for the text.
However some of the game GUI would still be in Korean so we will have to identify these.
A new project repository will be created to house all of the client side parts of the project, which could be downloaded as a zip and put into the Game Directory.
The Launcher and DLL will also be in this repository.
I may also write an auto configure command which will help greatly in getting new users up and running. (It would get the WAN IP as well as your local IP for the config file)
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Spawn System Logger coming soon
Well I attempted a logger way back to grab monster and npc spawns, whilst it did the job we did end up with some corrupted / bad information possibly due to the code that got the current ZoneID being erroneous/not thread safe.
I am going to migrate the spawn information from files in the data directory to the mongodb database for easier management in the future.
Import and Export commands will be provided also.
The new logger would be an option set in the dll and a plugin to the current server. (Maybe it could be ran stand alone also)
The server part would listen on UDP for incoming packets.
The packets would contain the following information and would be sent whenever a packet for monster or npc info is received from the server.
Username, ZoneID, UniqueID1, UniqueID2, ID, X, Y, Z, Direction
This will allow us to build up a collection of possible spawn points in our mongodb which can then be graphed by the server side app and possibly grouped into spawn regions.
The collection will be broken up into two parts.
LoggedInformation and InUseInformation
InUse would be monsters/npc that are spawned on the server.
LoggedInformation would just be used for the logging and would still have to be verified to be put into the server.
We will release instructions for how people could help us out in collecting this information, and would probably only allow those we can trust to help us.
Those interested in helping to log spawns (again) please email me at liamkarlmitchell+spawns@gmail.com with your contact details and character level and clan on the real server.
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In Other News!
I am happy with my tests on the AI implementation so I will possibly put them into the server code this weekend. Hopefully this implementation won't lag like the last one or have random bugs where all the monsters seemingly wander off into the distance.
You can see example of the monsters moving here: http://codepen.io/LiamKarlMitchell/pen/raxRKq
Try adding a small or ranged using the drop down and button.
Middle mouse button down changes the query and spawn circle to the mouse position.
Try different combinations, to see the results of combat press F12 and look in the console.
My 3TB hard drive died, so I have to format my new hard drive and set things up again bleh!. (Don't worry I didn't lose the project as its on github ^_^)
Use able skills have had a little more work done on it.
Please let me know if your able to help out with collecting spawn information.