Saturday, March 4, 2017

deadly rate/chance to dodge deadly hit

so i just found out that having you weapon enchanted over 69% gives an extra 1% to crit chance up to 6% extra at 120% armor does the same but for dodge deadly hit

Thursday, March 2, 2017

small update

hi guys , so i get ele defense to be taken in consideration on the damage calculation , atm it is all working as intended  chance to dodge critical hit is calculated to so now capes are working as "intended"

miss and dodge are not calculated because yet , liam is still trying to Digg up the equation to do that

also now visual buffs work and im codding damage so all buffs are taken in consideration


more updates to come  share with your friends


NEED more Devs to work on the game

Wednesday, February 22, 2017

work on dmg display

skills work (kinda), damage displays and its calculated based on player dmg and skill infos like the incrised ele dmg and and the incresed dmg that all skils have

smal vid so show it all



Sunday, November 6, 2016

Antique Dealer & Skills

Heya, its been a while.


The Antique Dealer and Skill usage has had more work done to them.

However there is a glitch where skills don't play the sound effect. (maybe the player id or location is wrong)

More information was figured out in the monster info data.

Tuesday, July 12, 2016

Source code is peeking more interest.

Hi all, its been a while.


We have been contacted by some people who were interested in working on the project. They would have a lot of work and learning to do but its a start :).

https://github.com/LiamKarlMitchell/InfiniteSky

Recently Faction Information has had more worked out about it.

Wednesday, August 19, 2015

August 2015

A tiny little update.

We are continuing to work on the server.

Liam's doing Quest translation / quest stuff.
Ane's doing magic everywhere.

Still looking for more developers.


Friday, June 5, 2015

May 2015

Hi everyone,

Ane2 and myself have been working on splitting the server up into having zones and world in their own Child processes.

It should make the server run faster and with less lag for each zone :).

We are now back in world on this new code and hope to finish migrating all of the previous features we have before implementing the monster spawns, AI and then anything else new.

We have a need for some people to help with the translations.
Previously the Korean text on our sheets has been gibberish (the encoding was wrong duh!)
So I have created CSV files with the text encoded properly.

What we need people to help us with is updating all of the bad text with the new text that makes sense.
And if possible translating it. Either with the help of google translate or just personal experience with the item/monster/npc.

It requires familiarity with spreadsheet software (google sheets in this case and the ability to look at things see the corrupted text and copy paste the clean text over it.)


Anyone keen? Contact us on gitter. https://gitter.im/LiamKarlMitchell/InfiniteSky


We did get some donations recently, thanks for that :) it helped to cover the cost of a mesh simplification program that we managed to run the dumps of the game maps through. So that means our AI can navigate on the maps a lot more efficiently and faster than would be possible otherwise. (Without coding a solution to do the same simplifications with the polygons we reduced them without introducing errors in the map topology and retained the edges.)

Ane2 has coded the navigation and we hope to implement it in the game world soon.


Thank you for your support.